Simulation games have been around for a while, and as technology has evolved their accuracy has hewed closer and closer to real life. Games like Microsoft Flight Simulator are being sold on being accurate enough to teach you how to actually fly. This accuracy is part of the appeal, but sometimes accuracy can mean taking out a few knobs and levers as technology changes. Is accuracy worth it in that case where it ends up removing interesting mechanics? We discuss this issue in F1: 2020 and more on this episode of Waypoint Radio. You can listen to the full episode or read an excerpt below.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/bv8pjv/what-developers-choose-to-simulate-in-a-simulation-game-waypoint-radio