So: the last time I bought a game for more than about $30 was many years ago, and within the last 2 years I don’t think I’ve spent more than $20 on any game.
That’s not necessarily because I don’t think that a game can contain (in this case) $70 worth of value - but for a few related reasons:
firstly: the general trend for “expensive games” has been to “justify” the cost by filling them full of a million and one things. I find (especially narrative) games that don’t actually get to the point wearing to the extent that I will intentionally avoid such products. As cost is often a signal for this, I don’t buy expensive games.
secondly: as @Wazinator mentioned already, even when there’s a AAA game with AAA pricing I’m vaguely interested in, I can usually wait 6 months to a year and see it’s price drop to a lower price point, either in a time-limited sale, or just because they drop the price [or an expansion comes out, and the game+DLC costs the same as the game did originally].
Given my first point, I actually want to wait to see what a game actually does before buying it, so I’m perfectly happy to wait a year and pay much less if it turns out that this is really a game I’ll enjoy.
thirdly: frankly, most of the games that have been interesting to me in the last few years are at the more indie end of the market, and they tend to be cheaper anyway. [And the rest have been FTP/“freemium”, which obviously involves no expense at all; or have been releases of map packs for game engines that were open-sourced decades ago.]
[fourthly: The most frequent cause for me to spend > $30 on a game previously has been on kickstarters - but I’ve actually been horribly disappointed by the majority of the games I’ve donated to KS for, and it’s not something I’m going to do in future.]