What game are you playing?


and really rich, a lot happens and i keep thinking wow i’ve been playing for so long and then it’s just been 5 hours.


CrossCode on PC and Dark Souls for the umpteenth time via Darksouls Remastered on Switch. Praise the sun.


Unfortunately, I’ve not had a ton of time the past year or so, but I’m jumping into Octopath every now and again. Started Attack on Titan 2. About to finished with Luna-Terra’s path in Heaven Will be Mine. Then there is PUBG…

Which makes it sound like I actually have been playing a lot but all these games, besides PUBG, go untouched for a week or so at a time. In part, because my ability to focus is miserable, but also because work takes up a good amount of the day.


Just starting to play SoulCalibur 6. Mainly training mode. The cool thing is that Xianghua’s move set is mostly the same from past versions. Just wanna get accustomed to the changes in this game before jumping online to figure out match ups.


Playing Spirited Heart Deluxe, an early Winter Wolves VN for a series I’ve decided to start looking at the group’s fantasy game output. It was the first game in their Aravorn setting but also the one furthest in the future because ???

Better than I expected, despite the yuri expansion content not matching with the base otome content because the original artist was busy during the expansion’s development. It’s a pretty simple Princess Maker take off, not terribly impressive mechanics wise, but the routes are way stronger than I expected. Completed three of the yuri routes so far and they were all way better than I ever expected.

Ain’t no Loren the Amazon Princess but then again few VNs are.


I picked up Mark of the Ninja: Remastered, and I feel dumb for sleeping on it for so long. I bounced off it a few times back when it was originally released even though it’s right up my alley. I think my issue was that I was treating it like an open-ended stealth game like MGS or Dishonored, where the fun comes from seeing all the various systems interact with one another and exploring every inch of the map. There is an element of that, but it almost has more in common with traditional platformers. The comparison I keep coming back to are the last two Rayman games (Origins and Legends), because of good it feels to move around in both games; Ori and the Blind Forest is another one it reminds me of, at least in terms of movement. The most fun I’m having zipping through levels as quickly and stealthily as possible once I learn the layout. It’s maybe a little longer than I’d prefer, and some of the later levels have felt like trial and error, but I’m still having a great time with it.

Waypoint 101 — Mark of the Ninja

I’ve just started playing Bomber Crew again on the Xbox since it is on gamepass. One of my games of the year last year, just brilliantly put together.


Fell for destiny 2 a lot harder. PC version was on sale so got the forsaken edition that gets me everything.

Still not convinced the structure of the game is for me, but I forgot how much I like how Bungie shooters feel.


Last night I played “Why the hell doesn’t Prey have a visible cursor or recognize my controller and why are all the menu prompts for buttons that don’t exist on my keyboard like page left?” for about 45 minutes. Turns out if it detects a controller, it disables visible menu prompts for some reason, which would be great if it recognized my controller inputs at all, so I eventually had to try modify my ini profile settings to disable that and then try to navigate the menu half blind to finally disable the problem that was the setting. I’ll have to play with mouse and keyboard now, but whatever.


Playing “smaller” games while waiting on Red Dead, which I will be playing at launch just to get it over with.

Mainly I’m playing Black Ops 4 because I’m a real GAMER and CoD is great this year. Favorite specialist is probably Torque.


You may have already seen the instructions in these patch notes, but I also had controller issues in Prey until I followed those steps. I’m using an xbox one controller and it works perfectly now. If you haven’t already tried this then maybe it’ll work for you too!


I’ve juust about finished my War of the Chosen playthrough (on the find the portal mission), and you’re completely right. The Reaper class is a pretty balanced solution to the problem of moving “safely” that returns a feeling of control to the player. Plus setting explosive traps never gets old. The Lost also provide a nice addition, balancing noise/hurry/time against threat of what is largely a nuisance enemy.

I did have to evac once because of a hilarious chain of spawning reinforcements on top of not yet discovered cells, but otherwise, I was never let down by the game. If anything went wrong, it was on me. WotC is a masterpiece.

I also finished Oxenfree this weekend, prompted by Rob’s praise of the game (it was free on twitch prime a while back, so it was super easy to boot up and enjoy). While I think the pacing + movement were a bit rough, the story creepy, thought provoking, and just…good. But the main thing I want to point out is that the conversation system is something every game from here on in needs to learn from. People interrupt each other! They say um! They lie, and act out when they are scared! Not saying anything is a really legitimate choice! I don’t know if Oxenfree emulated some other game or not (in which case, kudos other game!), but it’s really well used here.

I’m still playing Prey, because one playthrough is not enough.


I’m getting towards the end of Assassin’s Creed Origins, which it feels like I’ve been playing for years (my stats page tells me it’s really “only” 136 hours over the span of two months). Most of that playtime has felt like it’s been driven exclusively by a mixture of spite and completism.

However, if I hadn’t wasted all that time on its ubi-crap busywork, I probably wouldn’t have been as thoroughly steeped in the game’s shallow, but compelling recreation of Ptolemaic period Egypt. An obstinate and inadvertent immersion that made my experience of the final story DLC (“The Curse of the Pharaohs”) overwhelming and very, very special. It’s hard to talk about what’s so special about it without delving into spoiler territory, and it’s hard to recommend playing over a hundred hours of a spotty and tedious game to get to this part. I can honestly say, though, that no game has ever made me feel this way—a kind of liminal, spiritual awe. I honestly think that exposing myself so thoroughly (exhaustively) to Origins’ depiction of this culture’s religious practices and traditions, and just spending so much time in its gameworld primed me perfectly for this experience. I really don’t deserve being rewarded in this spectacular a fashion for pigheadedly throwing my time away on something I didn’t even like that much. It’s a very video games kind of lesson, as is hiding something so special away where most people won’t know or bother to access it.


I’m playing a lot of COD BLOPs too. I sort of miss the single player campaign - I always enjoy seeing what they do with that much money, granted I never did complete the BLOPs 3 campaign and last year’s WW2 campaign was really average - but I still think about that Infinite Warfare campaign dammit…

All in all, the lack of a single player campaign has made the MP feel a lot more polished. I appreciate that it’s gone back to a more grounded feel. The presentation feels really slick - the guns really sound loud and dangerous, the sound of your character’s boots on the ground sound really healthy, and those headshots are very squelchy.

Won my first Blackout match at the weekend, and got damn close to my second last night. First one, I kind of stumbled to victory with only 3 kills. Last night, however it all came down to a showdown at the train station. I was lucky enough to remain in the circle for most of it, by the end I had gotten about 10 kills, it seemed as if other players were rushing me one after the other. Took a few out with laser trip mines I had set in between the trains. Felt like an onslaught. In the end I was shot through the chainlink fence by the winner but it felt so tense and exhilerating - I didn’t mind losing in the end.

I got the same feel from PubG of course - Blackout copies the exact same format to capture the exact same feeling of tension. The COD execution is a lot slicker and as somone who prefers to play games on a pad - it does feel more accessible.

Never liked Zombies, I wish Spec Ops from MW2&3 would come up - I feel that would be the best way to flesh out the characters/classes as well as demonstrate how classes can work togther - better than the tutorial they had with Frank Woods stinking up the scene. The one thing I’ll say for zombies is that it seems better this time, but I think that’s because it lets me explore a recreation of the Titanic. It’s a really cool setting.


I Survived Smithon and All I Got Was This Lousy 1/3 Dragon Component.


I finished Wandersong on Switch a week or two ago. It’s sweet and hopeful and great! You should play it!

Since then I have been catching up on 2017 by playing UnExplored on Switch.

It’s not a great port! It’s a little crashy! It hurts my eyes!

I also love it and it’s eaten my brain.

I got my first ascension the other day (thanks to a +3 Battleaxe of Force, many Strength pots and some good armor). I like the endgame more than my all-time favorite roguelike (DCSS).

The final floor is a randomized boss fight instead of a semi-fixed challenge map, and the risks on the return to the surface are enough to maintain tension but not Some Bullshit like random Pandemonium Lords in DCSS.

I don’t know how much longer it will hold my attention now that I’ve beaten it but it’s gotten a spot on my shortlist of favorite (mostly-) traditional roguelikes.


I’m probably one of the ten people that actually LIKES Frank Woods in this game, but I can’t definitively state whether or not his shtick is ironic. If it isn’t, man, I just DO NOT get normie gamer culture.

I think the lack of a traditional campaign would bother me more if the stuff that is there, which was likely salvaged from an SP story Treyarch was working on BEFORE 2017 happened, wasn’t absolutely dreadful. Like, none of the specialists are likeable or well acted, not even the one with a freakin dog. Can you imagine a ten hour campaign where you have to listen to Ruin’s accent? Yikes.

This is probably the first time I’ve gotten into Zombies, I think IX’s a pretty cool map. The Aether stuff is still bad though, those characters are just awful, it’s baffling that Treyarch hasn’t changed them at all, or that they expect us to get emotionally invested in their story. I mean, Takeo is still, 100%, voiced by a white guy who changes all his “L’s” to “R’s” and never shuts up about honor and the emperor.

EDIT: I do still hope IW’s next game has a campaign, and that it’s Infinite Warfare 2, not Modern Warfare 4. I can’t imagine a more exhausting setting for CoD right now than fucking 2019.


I’m with you. The Blops 4 operators are obnoxious and would absolutely not translate to a scripted narrative. Hell, they barely manage to work as multilayer voice packs.

Treyarch should just stop making campaigns altogether. They’re the most experimental team in the Activision stable but that has translated to some incredibly nihilistic, nasty campaigns that have coasted on style.

They do however balance the Cod multiplayer formula better than anyone else and their maps are consistently good. If not for the yearly release schedule, this game would be a great platform for a couple of year’s worth of consistent support.


Infinity Ward makes the emotionally resonant stories, usually.

Treyarch makes the pulpy schlock that’s way too damn violent.

Sledgehammer, well, who cares?


For a podcast, I’m playing The Last Dogma, a game made by a Russian developer/electronic musician who was born in a literal radioactive city and has made and released a game for the Mega Drive/Genesis. That description should tell you that this game is not normal and BOY HOWDY. He says he based it on Southland Tales and Twin Peaks and I can DEFINITELY see plenty of the former. Hatred for political world power (especially Capitalist USA), bizarre dialog, eldrich forces, and a weird ass time travel story filled with black comedy.

There’s even a series of secret endings where you play through a parody of The Stanley Parable that parodies a ton of other popular games with absolute disgust that ends with a black room that is plastered with They Live style messages from the AAA game industry.

The game is a technical shitshow that runs like trash but damn if I’m not going to remember it.