January has been a Big Games Month for me. At the beginning I wrapped up the main quest line in The Witcher III. After that I finished Pyre (Ti’zo is my best friend wow!!). Next on my list was Firewatch which really worked for me. I feel like much of what I would say about that game has already been written but damn it made me care about characters without making me totally on their side.
Throughout the whole month I’ve been chipping away at Destiny 2. I’m not raid ready yet but I’ve enjoyed jumping into sessions with IRL friends and am looking forward to playing with folks in the community via discord/FATT.
I’ve spent about two hours playing the Blackout free trial and I’m glad I got to check it out so I can pass on BLOPS:IIII without FOMO. Honestly, I had way more fun with BLOPS:III when it released for free for PS+ over the summer.
The last multiplayer game is Overwatch, a game that left my regular rotation for a few months and is now scratching the itch for something team based that isn’t Destiny 2. In Overwatch I always feel like part of a team even when the team is dysfunctional whereas in Destiny I often feel like a lone guardian who is sometimes shooting at something with help.
Last weekend I hit credits in Rayman: Legends and have since unlocked the final set of paintings in the main game. The art direction is perfect. The timed levels are good but as the difficulty ramps up they reach a Father Gascoigne degree of frustrating.
I’m curious how folks on here feel like it stacks up in terms of difficulty with Celeste and Dead Cells two games I’m considering diving into next month.
I forgot Hitman 2 FRIG. I’m on the final map but am no where close to the end of my time with this game. It is my first Hitman ever and I was not sure if it would land for me but woooah boy it has. THESE ARE THE LEVELS I WANT IN VIDEO GAMES PLEASE STOP MAKING OPEN WORLD GAMES!!!
It honestly is bringing me back to playing Tony Hawk games. The clearly listed objectives which are challenging (or in Hitman’s case impossible) to get in a single run. The spaces feel lived in and full of secrets. Each one iterates on the lessons the last level taught you and you unlock tools to make them easier to play as you progress. Tony Hawk has create a skater in Hitman I play dress up more than I play with a gun.