I just finished a replay of Symphony of the Night as Alucard, and I’m poking my way through as Richter now, but not super hurriedly.
What’s really preoccupied my gaming attention as of late are two Doom mods I’ve smushed together:
Ancient Aliens, an incredibly difficult three-episode community map pack with a super rad visual aesthetic.
That gets mixed with something called High Noon Drifter, which replaces the stock Doom weapons with new “Weird West” alternatives (six shooters, whips, sub machine guns, grenades and ancient magic). You’re supposed to use High Noon Drifter to load other mods underneath it, much like I’m doing with Ancient Aliens.
What’s important is that High Noon Drifter knows it may not completely match up with everything in a Doom mod, so it contains a variety of friendly options that let you tweak different statistics – how powerful your armor is, how much damage your weapons do, etc. Not only do I just really like the guns and powerups in High Noon Drifter, but I’ve been using it to take the edge off Ancient Aliens (which is normally so obscenely difficult I couldn’t even finish the the third map on the easiest difficulty).
High Noon Drifter also lets you enable new power-ups that give you all kinds of fun toys to play with like “The Dead Man’s Holster” which basically gives you McCree’s High Noon ult from Overwatch.
I’m almost done, nearing the final maps of episode 3.