Went back to HZD which I played a bit when it came out but kinda got fatigued of open world games after just finishing Witcher 3 at the time. Glad I returned because the combat and enemy design is fantastic and each fight makes me feel like I’m using an array of tools to take on my foes.
Sometimes fights take me longer to figure out than I think they should, but still, it’s fun that each enemy type is sort of its own puzzle to take apart bit by bit.
Also, this game is gorgeous and feels like it has the right balance of side contact in contrast to the general recycled Ubi design of vomiting side missions every 50 yards, or even Witcher 3 (which I still really like) with so many damn contracts.
Between this and BOTW, I feel like I’m reminded that open world games can be so much better than what we’ve been offered for years.