I’m playing Fe. As much as I really, REALLY don’t want to dunk on an indie game … it’s incredibly frustrating in the way that only unpolished, barely finished games can be.
Imagine if you made a 3D platformer, but every surface was made of the slippery garbage they used in BOTW shrines. Now make sure the camera is always zoomed way too far in, so you get zero idea of your surroundings, and have it fight you whenever you try to line it up for a jump. Then make the jumps be semi unpredictable, because you’re using weird canned animations. Have half the jump sequences use platforms that aren’t spaced properly apart, so you always miss the edge of something that should be a no brainer. Make the maps NOT pause the game, and not zoomable or navigable – in fact, make it so that your character can still move with the map up, even though you can’t see them properly.
Then also make it a stealth game.
There’s some singing and animal mechanics in there too, I guess?
I really, really dig the atmosphere and art style, and the idea of singing to animals to do things and gain abilities sounds super chill. But everything about this game is so rough, that it’s difficult to even figure out what to do half the time, let alone how. The game wants you to platform in a specific way (as you can tell by the infinite number of edges it puts just above your jump height to corral you), then makes it really rough to do so. There are random frame drops, and I had to quit the game once when it wouldn’t advance during a cut scene.
It feels like this really needed another couple months of polish and playtesting before being sent out the door. I’ll probably push through it to see if the levels get any better, but man is it disappointing so far.