When I got my PS4, I downloaded the demo for The Evil Within 2, which lets you play up to the end of chapter 3. I played up to the start of chapter 3 and stopped, thinking the ending was just around the corner, and resolved to one day go back and finish it off
With the First Person Mode patch, I finally booted it back up again only to discover Chapter 3 is enormous. There’s a quest that will obviously end the demo – follow the signal of the crying girl. But you can ignore that and have this huge town environment (Union) to explore.
At this point, I’ve gotten more enjoyment out of The Evil Within 2 demo than I did all of Uncharted 1. I’ve spent over six hours poking around Union, and seen some legitimately brilliant stuff.
I’m glad my save data from the demo will carry over to the full game, because I’m definitely onboard.
First Person Mode is… okay. A friend that’s watched me play says he can’t stand how you feel like a weightless floating camera, but it doesn’t seem to bother me that much. First person does heighten just how slow Sebastian moves, though (especially when you run), and you can tell they didn’t exactly design the game with first person in mind – you’ll occasionally run across scenarios where you’ll see things you weren’t supposed to.
Usually that means seeing through doors. Most of them have windows of some kind, which in third person, you can’t really use effectively. In first person, however, you can angle yourself to get full views of what’s on the other side, which sometimes are things like trees floating in empty space, or enemies that haven’t triggered yet. In one instance, I saw a cutscene model spawn in out of thin air when I got close enough. Textures were also obviously not created with first person in mind – this game looks great when Sebastian can’t get any closer than five feet from any given object, but now that you can rub your face all over everything it looks REALLY blurry.
Minor complaints, obviously. I’d still default to first person, because the loss of peripheral vision really does heighten your anxiety.
I took some short videos of first person mode, if anyone’s interested in watching them. I’ll link them so they don’t embed:
“First Person Clip” (1:30) - What I figured was going to be the only video I took of TEW2, showing basic movement/look controls in first person as a zombie “The Lost” stalks me from afar.
“You Startled The Witch” (2:00) - I never thought I’d like the idea of an open world horror game, but when it sets up things like this, I am SUPER DOWN.
“Spook’em Up” (9:16) - A longer segment where I clumsily stumble around trying and failing to be stealthy.
“And Now For Something Completely Different” (9:18) - The segment that really sold me on The Evil Within 2. Its willingness to turn the world upside down is incredible. The idea that I went from an open world city to what happens here is super rad. And what isn’t even conveyed here is how the game plays with your perception of being able to control Sebastian; during a lot of what looks like cutscenes, you still have at least camera control, but it’ll suddenly forcibly wrestle that control away to show you something.
What a smart, cool game.