You’ve opened up a can of worms here because this means I need to do a definitive ranking of bows in The Year of the Bow.
Let’s start by establishing parameters. The Year of the Bow was a termed coined by the Giant Bomb crew during E3 2012, so it technically covers a raft of games shown at that convention that had bows. I’ll be ranking them in order of worst to best bows and bow implementation below:
Assassin’s Creed 3 - While this is probably the most appropriate appearance of a bow in any of these games, it’s also the most lacklustre. The Year of the Bow is somewhat defined by the bow’s anachronistic presence, so the lack of anochronicity docks points. This bow also sucks as you have to stand up and expose yourself to fire it. Ubisoft is too enamoured with the animation of drawing and firing the bow to make it much more than a novelty. When your bow is upstaged by your rope darts, you have failed to honour The Year of the Bow.
Tomb Raider - Dogshit bow I will not apologise. Too many arrows and no ability to recover them make this a glorified gun that you have to charge up to fire. The "pluck’ sound of you loosing an arrow is weak and underwhelming, and the bow doesn’t do actually modeled damage to enemies. The arrows don’t penetrate and stick in their targets, they just appear to do generic damage. Also the bow is part of the whole white woman survivor overcoming adversity by becoming a vicious murderer thing that game has going on, I think there’s an animation where she sticks an arrow in a guy’s throat? Normally I’d find that cool but Tomb Raider is such cringe ass execution of the character arc from The Descent (multiple visual references in the game, all dumb) that it sours me on the neck-stabbing, which I would otherwise enjoy. Lara looks stiff and awkward holding the bow, so the bow itself is not being given the reverence it is due. Subsequent Tomb Raider games would also do the bow better, which counts against the bow in this game retroactively because I say so.
Crysis 3 - Not really a bow so much as a railgun you can retrieve ammo for. I enjoy that you can adjust the draw weight to change how long you want the draw time to be versus the velocity of the shot. Leaving it on the heaviest draw weight is actually detrimental to your stealthiness because it will catapult your target around the level and alert other enemies with the completely broken ragdoll physics. Also, this is the only bow in this list that will pin enemies to the environment, which is key. Not a vital bow requirement, but it’s an inclusion that emphasises bowiness and makes up for the fact that Crysis 3 doesn’t require you to really account for arrow travel and drop-off. Also uses other types of arrows quite well, especially the thermite arrows which have a timed-delay on the explosive, so you get to watch the goon lose it as he realise he has been stuck Halo-style. Probably the best thing about the game.
Far Cry 3 - strong bow showing. Maybe not as straightforwardly fun as the Crysis 3 bow, but the fact that FC3 retains the fire-spreading tech of FC2 moves the needle on this one. If you specialise in the bow, you can become a cackling little fire-demon loosing burning and explosive arrows from afar and causing mayhem. The feeling of loosing an arrow in this game is solid and respectable, and the fact that it’s key to your hunting activities means you’re using the bow all the time. May not be best bow but certainly Most Bow in this list.
The Last of Us - absolutely goated bow and bow implementation. This bow is so good they fucked it up in the sequel, because they tried to change perfection. The use of a reticle that actually shows the arrow’s flight is absolutely masterful because it encourages you to try and land shots that are outside your effective range. Holding the draw destabilises your aim, so you need to think about when you draw before doing so. It’s hard to use, like a bow! How did every other game in this list not get that?? Stealth is obviously a big factor, as is resource management, and the bow adds a new meta-game to your tactics as you try to kill as many people and recover your arrows as you go without being seen. The upgrades tranform the utility and functionality of the bow to make it incredibly powerful, yet you’re still constricted by the availability and recoverability of your arrows. Basically once you get the bow, you’re all about the bow. The bow feels great. It looks great. It’s the greatest bow in a game and it came to us in The Year of The Bow, which seems like kismet. May as well be called The Year of The Bow from The Last of Us because that’s how hard this bow stunts on all the other bows. It’s a wash. A massacre! There was no contest!
If you have read this far, thank you for taking an interest in bows.