Hooked the 360 back up after packing it away for the move. I’d bought a few games for it while it was sitting in a storage unit, because they were cheap, or for other reasons (one of which was Transformers Devastation, but I haven’t loaded that up yet)
The only major commentary I can provide is finally booting up Midnight Club Los Angeles, which is a weird ass game for a lot of reasons. It feels like a game Rockstar was probably developing before GTA4, as it feels like this weird half-step between the PS2/Xbox and PS3/360 era. Parts of the game look a little too good, while other parts feel like they fell out of a time warp from 15 years ago.
Lighting is really good. Motion blur looks really good. Characters are definitely PS2-era quality, and the writing is embarrassing. It’s got this weird sort of amateur Source Filmmaker vibe to it sometimes. (compare: Midnight Club LA - Hunt The Freeman)
It kind of ends up coming off like a fake video game you’d seen on an episode of Law & Order or CSI or something.
And for a Rockstar game, it’s weird in other ways, too. Everybody made fun of Need for Speed Underground 2 for its branded mobile phone UI in 2004, and somehow Midnight Club LA thought it needed to do the same four years later, as you interface with characters and races through, of all things, a T-Mobile Sidekick.
Branding is everywhere else in the game, too. Footlocker, Air Jordans, American Apparel, Godiva chocolates, Best Buy, Sears, 7-11, even Apple gets in on it with giant iPod billboards. And the game has real cars, with real parts manufacturers, too. It’s a weird thing to see in a Rockstar game, but also it was Rockstar, so obviously a lot of sponsors wanted to get a piece of that action.
It plays fine. Maybe a little too easy for me at the start, but it seems like there’s tons to do. It’s crazy how Rockstar kind of invented the open world racing game with earlier Midnight Club games, but how differently they did things compared to games like Need for Speed.