Not sure what possessed me to start up two new games when I haven’t finished anything else I’m in the middle of (I think the answer is “I went back to work and wanted anything to distract me from reality”), but I installed High on Life and LEGO Star Wars: The Skywalker Saga off Game Pass and took them both for a spin - finding two very different games that both have a weird amount of friction.
High on Life
For some reason I had this negative expectation for High on Life that I can’t quite pin down. I say this because I quite liked what I’ve seen of Rick and Morty (the first couple of seasons) and didn’t have the immediate “oh no, not that style of humour!” I caught from a lot of press coverage when this was announced. Maybe it’s the same reservations other folks had about the Rick and Morty fanbase (justified!) or maybe it was just those negative reactions rubbing off on me but I didn’t bother giving it a try until this week. As soon as the game starts and Justin Roiland cuts in for the tutorial I had this brief moment of “oh, we’re really just doing Rick and Morty then” but then he immediately got me with a joke about double-jumping and I was in.
I’ve only played for a couple of hours at most - just long enough to get the second gun - and I think the humour works far better than the actual gameplay, where the shooting mostly feels… bad. I really wanted to make sure I unlocked a second weapon to see if things improved once I had more than a pistol to work with but so far, not really. It’s certainly not unplayably bad! But it feels about a decade (or more) out of date, like it’s an Xbox 360 shooter still struggling to figure out how Bungie nailed the feel of Halo, and nothing compared to recent shooters with really great gamefeel. It’s a little bitterly ironic how Justin Roiland-as-my-gun will be saying basically “hey hurry up and finish this encounter so we can kill the boss and leave the level” and I will be thinking yes, Justin Roiland-as-my-gun, I wish this encounter was over but you keep throwing more enemies at me.
But! I can see myself playing more of it. The humour is enough to keep me going, and my understanding is it’s not particularly long. Maybe I’ll lower the difficulty down and just plow through it - so far on normal it’s not really challenging so much as just “I wish these encounters were shorter” - but I’ll see how it goes.
LEGO Star Wars
As for LEGO Star Wars, I’m not sure I’ll be muscling through the problems to get to the fun parts. The last LEGO game I played was LEGO City Undercover on the Wii U (unironically a real good time) and I kept meaning to check a more recent one out. I am flabbergasted by how many menus and systems and clunky interactions this has in between me and just tooling around doing LEGO Star Wars stuff. Especially because it’s a kids game! Or maybe it’s like this because it’s a kids game? I don’t know, maybe I should be closing my mind to everything that isn’t just following the objective markers and seeing if all the other systems bolted on make more sense later, but as someone who is normally like “The Open World With Too Much Shit on the Map Defender”, even just playing the first mission of A New Hope felt like being bombarded with too much stuff.
I will give it a note of credit: I thought that the sound mix was simply awful because the dialogue was nearly inaudible, which eventually led me to discover I’ve accidentally had my Xbox set to 5.1 Surround despite being hooked up to stereo TV speakers for months. Probably improved the sound mix in countless games fixing that. Thanks, LEGO!
EDIT: This turned into quite the wall of text, so I’ve thrown my thoughts behind the cut