Dead Space (2023) isn’t so much a remake as it is a renovation, specifically one of those renovations where the layout has been kept virtually the same except for the open plan dining area and contemporary fittings (can you tell I’m house-hunting right now?).
And in the manner of most modern renovations, I’m happy all these mod-cons and updates are here but if I had done the work myself, I’d have made different choices.
Aesthetically, it is what it is. It’s definitely a gaudy and flashy-looking interpretation of the Ishimura and I miss the overtly Japanese decals and signage of the original. This feels like you’re in the bowels of a god-machine less than an actual ship. I do appreciate how disgusting it is though. Really gives The Callisto Protocol a run for its money in the showers of gore department. Also, contrast! Lighting! Darkness! All things that they amped UP in this game versus the original. Glad they took that path versus The Last of Us Part 1’s Netflix vision.
I’ve also been very vocal in this thread that I don’t really like RE2Make. That’s my cross to bear. I know I’m wrong, but I don’t like traipsing around places to go find that one thing I couldn’t access previously due to arbitrary reasons. This is also why I can’t do the Metroidvania thing. In Dead Space (2023) it’s more contrived but less onerous. You’re not really going out of your way to backtrack to some locked doors from previous areas. I do love that the game constantly populates old areas with enemies. Makes the Ishimura feel much more hostile than before. Nevertheless, it does put the brakes on the narrative momentum as you’re often thinking less about what’s next and more about where you need to revisit now you have Level 2 access.
While we’re griping, this game feels worse than Dead Space/Dead Space 2!! The Plasma Cutter does not go hard! The sound design and impacts just don’t hit like you’re doing an industrial accident at something. It’s all fine. Game feels nice in the hands, but I’m not getting the kinaesthetic nirvana sensation you get from Dead Space 2. Similarly, the menus and UI are not as crisp and satisfying as the original games. This was a big part of what felt so confident about those early games and it just feels less responsive here.
Overall, I’m ambivalent. I’m having a very good time, but Motive are not on Capcom’s level of galaxy-brained reflexivity. This is not a playful or subversive remake. It’s much closer to the Bluepoint remake of Demon’s Souls (boo hiss!), except for the fact that Dead Space (2008) is a much less classy and thematically complex work than Demon’s Souls (2009), so the yassification of the former feels less tasteless.
Remakes have venerable place in horror media, so I will not entertain the idea that this game is in anyway superfluous or unnecessary. I do think that this is the quintessence of a corporate remake. It smoothes over all the friction and dated aspects of the original, and adds more Content. There’s a real aversion to cut content here, presumably because of how mad The Gamers were when they cut the Clock Tower from RE3Make. Cowards and losers all! A surgeon cuts to heal, and there are entire sections of the two good Dead Space games that could be left on the floor. Here, no gaps have been left. If it’s different, it’s been replaced, which I think is overly cautious.
I like it! It’s a good time. I’m just very picky about my horror media!