Since I played Burnout Paradise to death back in the day and don’t feel like starting a new game just because the remaster is out, I picked up Burnout 3 on Ebay
I distinctly remember borrowing my cousin’s copy way back when I first got my 360 in 2006 and not being super impressed by it, but at some point I went from not caring about it to loving it. I think it was a combination of somehow becoming obsessed with the demo for Burnout Revenge on the 360 (which was a single road rage event, as I recall) and playing Burnout Legends for the PSP, which was a slower, 30fps remix of stuff from Burnout 2 and 3.
Coming back to Burnout 3 now in that context feels wonderful, though parts of it don’t always gel together. Particularly the way unlocks are structured; Burnout 3 starts out by giving you a new car for every XYZ milestone you hit. Like a certain number of takedowns, a certain amount of damage in Road Rage, a certain number of “Burnout Points” (which you get for doing things like drifts and whatnot)
But I blew through all of those milestones on basically my first day and now all that’s left is a very slow trickle of new cars you win from finishing rare special events. The carrot on the end of the stick feels so far away
Also the game l o v e s rubber banding. The further in the game you get, the more aggressive it becomes with making sure opponents can keep up with you, to the point where it feels like you need to start strategizing against the rubber banding, because if you go TOO fast, then the car behind you will magically slingshot ahead and you’ll never catch up. Games that penalize you for being too good, especially fast games that penalize you for going too fast, are basically the worst
I’ll probably stop playing it soon, because it’s really starting to piss me off