What game are you playing?


Playing Far Cry 5 with a friend and while we both agree we probably would’ve hated this game had we played it solo, the co-op makes it incredibly entrtaining. There’s plenty of opportunities for playing off of each other in combat, playfully griefing each other (he keeps knocking out NPCs when I talk to them), and the bugs - of which there are plenty - are kinda hilarious when there’s two of you. If that’s what Ubisoft went for then, kudos, they found the one way to make me care about their AAA titles.

Having said, there’s some pretty awful stuff in this game. One side mission has you harvest a particular part of bull anatomy, which involves, for some reason, killing bulls in some wretched ways. I should not be shocked by violence in another game while I’m playing God of War III.


Currently on a deep dive into DmC and Bayonetta, trying to SSS and platinum my way up the difficulties. It’s almost like learning to play an instrument - first playthrough you get a hang of the basics. Second playthrough you are practicing a lot of scales, but the wider options are opening up to you. The third+ playthroughs range from enjoying a well written piece to full scale bebop improv. Playing them both through a steam link on the TV with a 360 controller.

Battletech is providing me with a bit more of a ponderous experience. It also has far superior storytelling than the other two though less of a visual feast.


I really like that comparison. Though having never reached that sort of high level play in a platinum game or DmC, it does make me wonder, what sort of variety is there to high level play? Like, can you develop your own sort of style, or is there an optimal way to play and the game is in discovering that? You’re comparison to learning an instrument like the former. An understanding of the tools available to you gives you the talent to be able to execute in whatever way you want.

Also DmC is super underrated and I really should go back.


I don’t personally feel shoehorned at all. It’s definitely nudging me to expand on my repertoire of moves, but there are so many moves I rarely remember to use while also feeling like I have a lot of room to play. It doesn’t necessarily afford a lot of full blown blunders, but a mistake can be recovered from and sometimes be turned into a beautiful combo.


I put a bunch of time into Surviving Mars this weekend, mostly because I felt like I was playing it wrong and I wanted to see if I could figure it out. I kind of succeeded? But it also made me realize it’s flawed in lots of little ways that pile up as it progresses. The way it handles resource management is my biggest issue, because it seems like once you have a decent-sized colony the main challenge becomes just getting resources where they need to go, and I couldn’t find a painless way of doing that. Anyway, I had a good time with it, but it lacks the elegance of something like Cities: Skylines or Stellaris to really hook me long-term.


When I’m stressed out I make big ticket purchases so this Friday I bought a Nintendo Switch. I was trying to hold out until Nintendo inevitably releases the “Nintendo Switch Super +++” or something like that. But I’m glad I didn’t wait! This is actually the first time I’ve bought a Nintendo console that’s not a Gameboy or variation on the DS. I grew up in a Sony household, haha.

I’ve been playing Breathe of the Wild and Super Mario Odyssey. Both games have been perfect for chilling in bed and relaxing. I haven’t even begun to scratch of surface of BotW and I love that there’s so much to dig into.


Finally got a new PS4 and Switch since the burglary, so I’ve been playing God of War and Skyrim, really going all in on this Viking thing.


I’ve recently been playing through Fallout 4 with mods and boy that game is my kind of messy, beautiful, clusterfuck. It’s so much fun to see how the world works together and get really immersed in it. I also really don’t mind the bugs in it. I find it to be part of the charm.

I just beaten Hellblade: Senua’s Sacrifice and I absolutely loved it. The way that it touches on mental health is something that I’ve never seen done in a video game before. It was also extremely gorgeous on the Xbox One X. I cannot wait to see what Ninja Theory does next because they rocked it with this one.


After a week of hiatus due to technical issues (OS reinstallations etc) I am now back in the saddle and back to the usual:

Crusader Kings 2
Sims 4
Grim Dawn
Fallout 4

I am also planning YAMER (Yet Another Mass Effect Run) very soon. I haven’t played through the three games for almost a year so it’s time again.


Included video because this aesthetic is legendary.

So I’ve been emulating this game which I rented frequently back in the early 2000s, game came out in 2001 it seems. It is completely bizzare and fascinating. The whole setup is that Yu-Gi-Oh! characters are standing in for the War of the Roses. Introduction tells you that the British Empire is in turmoil, ya know, that famed British Empire of the 15th century, and that this druid guy has summoned you back in time at Stonehenge to help the Lancastrians led by Henry Tudor aka Prince Yugi defeat the Yorkist usurpers led by Seto Kaibi aka Rosenkurz and his White Rose Crusaders. There are 13 Red & White rose cards, and there’s ancient “Celtic druid” legends about their power. This is a game where you see a still image of Yugioh characters having a Medieval Dinner while smooth jazz plays and druid tells you that Henry Tudor aka Yugi is “a true Welshman,” and “hero to all who call themselves Celts.”

The game you play is not really Yugioh, it uses Yugioh cards but lots of those have changed functions to suit this bizzare turn-based strategy game you’re playing. The game has a square arena with a bunch of square spaces, about as many as a chessboard? Not sure. Either way you have a “Deck Leader” who is your avatar in on the map. You each start at opposing ends of the map with 4 “summoning power” and 5 cards in hand. You can move your deck leader up, left, right, and down, and play cards in any space in a square around them. You can play 1 card a turn and they use up the aforementioned “summoning power” based on the stars under their names, and you get 3 summoning power each turn. There is a terrain system that weakens and strengthens the power of monsters and can have other special effects, and then there are a ton of weird-ass rules I don’t feel like explaining but god this game is wild.

One thing I like is that you start with a deck that has a somewhat coherent aesthetic but that is based off how characters decks are in the show, i.e. a mix of good and actively bad cards. Combined with the Deck Leader deal (you choose out of 3 at the beginning of the game, which are available is based on your name,) it gets you attached to your deck in a really sentimental way that reminds me of how character’s talked about their iconic cards on the show.

In addition the aesthetic of the battles is really wonderful and almost dreamlike. The board is in an empty shadow-realm looking plane, the music reflects that, and each type terrain tile sends your monsters into a different arena where they smack each other. Combine all this with the bizzare often creepy nature of early Yugioh card art and it has a very specific hard to pin down aesthetic that I am absolutely in love with. It kinda actually feels like you’re doing battle with beings from some medieval fairy tales and epics because of how impossible to categorize the art is.

Far as structure goes you have a map of England and Scotland where you can click on places like London, each of whom have a unique deck, AI, and map.

I don’t know if the game is good but I am waaaay into it.


I have been absolutely glued to Vermintide 2, it really satisfies the itch I have for a grindy game with ever increasing loot. I am excited to see what Fat Shark does with the whole “games as a service” thing on that game and keep rolling out content. I also just started Uncharted 4 which is, you know, an Uncharted Game.


Finished God of War, so probably 16 months after buying Tales of Berseria I think I’m finally gonna play it.


I have been playing a ton of 20XX with my son. It’s all he wants to play. That game is a really solid roguelike action platformer with local co-op that for whatever reason doesn’t seem to get talked about a lot. And it got even more fun after I looked up a guide and learned all the unusual interactions the boss weapons have with other elements of the game, e.g. one weapon can break open vending machines, and a gatling-gun type weapon can be fired straight down to let you fly.

I highly recommend this game to anyone that likes action-platformers, especially if you’re looking for something with good 2-player coop (local and online).


Playing Cave Story and it’s… eh? I don’t like when games only let you shoot in the 4 main directions and still have enemies attack you at all sorts of weird angles, and I also really don’t care for the art design. I might keep at it a bit more just because it’s so widely acclaimed, but I’m very meh on it so far.

Thumper, on the other hand, is some good stuff. Robo Beetle is a good gal.


I tried an H-game you may have seen on Steam for about twenty bucks called Meltys Quest, and the reason I’m even bringing it up here is because it’s actually a genuinely good game. I never get to say that about these things.

The first big point in its favor is that it’s a comedy, helped by the frankly incredible translation.


That guy is the only guy who uses emoticons in his dialog and it fits the ridiculous nature of the scene like a glove.

The premise is that you control Meltys, a kogal princess of a country now under attack by monsters sealed beneath the world’s crust. She goes on a journey to rescue her brainwashed sisters and reunite her family, and wacky sexy hijinks ensue. I mean, this is the sort of game where half of all the bosses are monster girls with random gimmicks like “housewife lamia that doesn’t stop talking about her youth” and “slime girl martial artist.”

I’ll spoiler the sex scene discussion here, nothing too explicit mentioned but (TW: Discussion of sexual assault)


Sex scenes can be completely avoided if you wish, or you can actively go after them and become a sex god (DEAD SERIOUS). A lot of them still run on game over logic, sadly, but the text actually changes based on how sexually active Meltys has been through the game and turn said scenarios into entirely consensual after awhile, which I haven’t really seen before. The rest are done in side quests, and you have an option in every one of these scenarios…though the castle rebuilding quest line and a bit with a guy living with the monsters have some really questionable moments where they try playing around with sub scenarios, plus what turns out to be a fairly cute story about one of the sisters and an orc forming a sub/dom relationships starts off in a REALLY, well, problematic way because of how the game handles setting up scenarios through comedy and subversion. I won’t go into details here, but I do have to give a heads up because the way that story bit starts feels completely out of place with the rest of the game’s vibe. It’s a shame because it ends on a strong note, but it starts off so bad that it hardly makes up for that shockingly out of place set-up. Like, it’s downright abusive shit going down in these low points, and I think if they just rewrote some stuff so as not to try to pass off genuinely cruel behavior as comedic subversion, it could have worked. sigh

The game bits are what keep the whole thing engaging. The battle system is really simple, but it offers some complexity with the costume system, where you can get outfits bosses wear and others from elsewhere that open up quest lines, change how people react to you, and change your stats. By getting max SP with them, you can unlock new skills that can change up not only battle, but other perverted stuff you can do in the game world late in the game. It’s a neat idea that’s well realized with about a dozen outfits to find, and it’s backed up with light world management by letting you commission bridges and repairs, a pretty solid crafting system, and the just generally great dialog.

Really, the game’s biggest strength is that it’s ultimately really sex positive, having sequences that would be dark fantasies in other games and playing them off as Meltys discovering new, weird stuff she’s into. The structure just doesn’t really work for that tone. There’s a lot of subversion going on where the game zigzags in new directions (like the fat millionaire guy turning out to be a pretty okay dude), but you have to go into this with the mindset you would have for most porn games. That’s really frustrating because the game’s most questionable moments are the minority of content.

TL;DR: Good smut game that’s attempts to reframe H-game norms only completely work about half the way, what can ya do.

I get if you need to edit anything out, mods, but hopefully I kept this fairly respectful.

Also Meltys is awful and I love her.

role model


I’m mucking around with the Total War series (mostly total conversion mods for Medieval 2). Just running around with obscene cavalry.


Playing some Offworld Trading Company during the free weekend.

The Steam game launches into the Stardock “warning: avoid supporting this” launcher, just to remind you that however you feel about the developer, the publisher is bad news.

The game continues to seem fine. It’s a fun one of those games of managing commodity markets and production - something that’s clearly inspired by board games (eg limited tile placements) while having the reactive market be something that would be very hard to do without a computer doing all the maths. I’d not picked it up myself and my Steam friends list shows everyone I know who has didn’t really play for more than a few hours of the tutorials (although I could imagine you might make it a regular thing between strategy friends and in doing so would get a lot more out of it).

One of those games where the stink of the publisher really makes it easy to walk past it in a sale rather than throwing some cash into the pot.



Currently on legendary heroes, which seems to be broken in the game mechanics environment. There are several ways to beat it though. Reliable one seems to include mage tower spamming.


Finally worked through my Switch backlog to get to possibly the game I was looking forward to the most - Shovel Knight: Treasure Trove. It’s been 2-3 since I first played it (1 since Specter of Torment) and I forgot just how amazing it is. Everything about it, the sprite art, the animations, the dialogue, the music, the mechanics, the secrets, ahhhhh it’s so good. Do you ever just sit around and think, goddamn is Shovel Knight good? Well now you don’t have to! Just take it everywhere and play it! Shovel Knight: Treasure Trove, now on your Nintendo™ Switch.


Gave Offworld Trading Company a quick bash while it was free, but once I ended up just seeing it as a numbers balancing game I bounced. Then I went back to Endless Legend to try it out after having got all the DLC, but for some reason it just stopped clicking for me even after I had been really getting into it last year.

So now I’ve jumped on the bandwagon and have started Battletech. Yep, this one is going to get its hooks into me for sure! I think having watched Rob and Austin streaming it will have helped a tonne, but I’d love for Rob to write a beginner’s guide to it as well.