I’m playing Moonlighter and have very mixed feelings about it. I really want to like it a lot more than I do.
It’s a top-downish dungeon crawler similar in structure to something like Rogue Legacy. As well as fighting through dungeons, where there is a push your luck element as you lose the contents of your backpack when you die, there is also some light townbuilding and shop management stuff.
The problem is none of the individual elements are that great. The dungeon stuff is OK, but fairly by-the-numbers. The town building is wafer thing and is really just flavour for the upgrafe system and the shopkeeping doesn’t have much depth and can become fairly boring after a while (although you can get an assistant to do it for you eventually).
There’s also a few other systems which seem interesting at first, but end up being fairly light and eventually just not worth it. There’s this potentially interesting puzzle element to inventory managament, but it’s ultimately kind of pointless and ends up being more of an obstacle than anything else, for example.
Similarly to Rogue Legacy there’s an almost mobile game like grinding to it where you need to redo the same content over and over to get the resources to make the upgrades that allow you to progress to a place where you can get the recources for the next upgrade. That actually works fairly well and it feels like if you are good at games (which I am not) you’re not completely gated by this and forced to grind and if you are bad at games (which I am) you can take your time and get all the upgrades befgore challening bosses and moving on.
As someone who isn’t good at games I also feel like it may be a little too easy for people who are.
All that said… I find it charming and addictive and have put at least 20 hours into it and probably have a few more to go. I’m definitely getting my money’s worth. I don’t mind grinding the dungeons and seeing different configurations of the same rooms and enemies over and over. I don’t use the shop assistant because this is my shop and I want to set the prices and sell this shit, no matter how repetitive that is etc. etc.
So I have no idea really. I think it’s a bit of an autopilot type game that I find relaxing, despite what I think are many flaws. Oh, it also has inexplicably long load times (I’m playing on the PS4) for some reason.
Not sure if I’d recommend it or not, but I’d be particularly wary if you’re attracted because the Town Building/Shopkeeper element of it is appealing to you, because those elements of it are very, very thin and limited and you’ve seen most of what that has to offer an hour or two in.