Finished Spider-Man. Everything I have to say about it is included in this tweet and I’m pleased to say I improved on the game with the addition of an important musical interlude.
Always been a fan of @insomniacgames, so it's great to see #SpiderManPS4 doing so well. I just finished it and loved it. It nailed so much of the character and story of Spidey whilst capturing those New York sunsets beautifully. — Charlie THE Phair (@chazmaster2000) September 18, 2018
But there is always room for improvement... pic.twitter.com/nNwIgjSCin
Currently I’m playing ALOT of Destiny but also Shadow of the Tomb Raider which is… fine…
It’s more of the same but with more stabbing assault rifles from bushes. I guess they rebuilt the engine from the first game and basically iterated upon it to be bigger for the second game. That’s fine but the worst part is, that I’m really not digging this portrayal of Lara Croft anymore. The whole ‘it’s all your fault, Lara’ as well as the ‘predator’ gameplay is kind of off putting - like it’s trying too hard to be edgy. The first game felt of the time in which the Hunger Games were a thing, but after two sequels it just feels kind of dated now. Lara can hide in trees and hang enemies from branches, she can use fear arrows to send hapless mercenaries into gun toting fear frenzy and it just… that’s never been what Tomb Raider has been about. I guess she’s still building toward becoming the Tomb Raider - which… as a long time fan of the series… completely sucks.
But… It is a really good looking game - the environments all look amazing and the art direction on the tombs in particular is admirable. I’m taking lots of photos, it’s probably where I’m having most fun with the game to be honest. I’m enjoying it as a Uncharted styled gameplay. Nathan Drake says ‘crap’ alot when the floors crumble below him, Lara says ‘shit’ a lot.
I’m also playing it on the hardest difficulty, and I have to say, the way you can customise the difficulty on various elements of the game is really cool. On default difficulty the game will give you subtle clues on where you have to go next, but you can turns these off completely. The only drawback is the checkpoint system which can put you back a good twenty minutes, but I am finding the combat encounters slightly more tense. Playing it stealthy feels like the way to play it. I’ve been spotted a few times and when everything devolves into a firefight, the shooting feels a bit rubbish. Playing Destiny next to it, has probably not helped.
I don’t know what they do with Tomb Raider next. More actual Tomb Raiding presumably, more puzzles, more platforming, less combat, more silence and isolation.