Did anyone find the “unlock Pac Man” button in Smash yet? I’ve been searching for hours.
I’m going to be checking out Ashen and Mutant Year Zero thanks to Game Pass, and starting up a new New Vegas play through.
Oh, and, um, I’m going to be singing an…anthem…wink wink…today and tomorrow. Coughcough
I started two new games this weekend, Unforeseen Incidents and BATTLETECH. I’m on Chapter 2 of Unforeseen Incidents and it’s kinda disappointing so far. Based on the art style (which is beautiful, to be fair) and the praise it received I was expecting… I don’t know, something, but it’s mostly just a standard, if relatively non-annoying point and click. The main character is a bland white dude who’s smarter than everyone thinks, there have been a few weird jokes at the expense of women, and the way it handles mental illness is very touch-and-go. To be clear, it’s not like it’s overwhelmingly offensive or anything and it could totally right itself, there’s just a strong sense that it came out of a time capsule from 2005.
BATTLETECH is intimidating as hell. The opening is one big lore-dump, and it tosses you right into it’s combat system without explaining anything except for the absolute basics. There are bars and meters and terms everywhere and I don’t understand any of them. Despite all that I still enjoyed the few missions I played. I think it could end up being something I really like (there’s interesting world-building going on and I like the role-playing elements), but I might need to hit pause until I have more attention to devote to it.
I’m playing Hitman 2 and I found a joint in a locked bathroom cabinet and… I’m holding it here… surely there must be some way I can use it for hilarious effect. I tried using it with the ventilation system, but that didn’t work though pretty much all 600 forms of poisions did.
Playing Smash right now just to unlock lots of the characters and boy does the whole spirit system make no sense to me. I’ve mostly just resorted to playing the classic mode with different characters as the end of each one seems to unlock a new character. Brother comes in Wednesday night, so hopefully we’ll sit down and play some then.
Watched some of Waypoint’s Stellaris series and I decided to buy Stellaris. I’m not sure my plan of playing my first game as mushroom species religious space hippies was a great idea as my two neighbors are quite aggressive and closing in on either side of me fast. I also feel like I’ve reached a resource bottleneck and I’m not sure how to expand that resource. Might look up some guides at some point, but right now I’m just grasping my head around the main mechanics.
This last update has really changed what the game looked like earlier this year. New resources, different planet management system and the whole corporation expansion which I do not understand any of at all so far. I have the tutorial on, but it’s honestly not explaining that much.
Took me a while to figure out that I needed to expand my housing to get my unemployment down as I guess homeless people have a hard time getting jobs, which makes sense. But when the game designates them as unemployed instead of homeless, I didn’t understand what I needed to do to fix the problem, especially after building new mining and power plant facilities.
I just reinstalled DotA 2 and I’m 100% sure it’s a death drive.
I FINISHED DANTE’S STORY IN DMC2
THERE WERE ONLY TWO BOSS BATTLES I COULD EVEN COME CLOSE TO DESCRIBING AS GOOD
I STILL HAVE TO DO LUCIA’S 14 MISSIONS
Fuck it, I’m playing more DMC3 tonight so I can remember what a good action game is like. Swordmaster/Trickster represent.
I just finished Pyre and was really really satisfied with that game. Although it didn’t really get remotely challenging outside of the very beginning and very end (I didn’t lose a single Rite), I really really liked the characters and worldbuilding, and I achieved an ending that I was overall very happy with. I said earlier in the thread that I was worried it would be over too soon, and while it did really pick up momentum in the second half, I don’t think it came and went too quickly, nor did it overstay its welcome.
I enjoyed the gameplay in the Rites (though I’ve heard many people didn’t care for the competitive sports portion), and though it seemed like there was a decent amount of depth and tactics available there, I didn’t need to think too hard about my play to make it through the game 90% of the time. I certainly spent more time deliberating the narrative repercussions of my team composition rather than the tactical effects. I do think that the the visual novel-style sections we my favorite part—I really grew to care for a lot of the characters and loved spending time with them in that world in a way I don’t think I’ve experienced since Mass Effect.
Makes me wish I didn’t sleep on the game after buying it almost a year ago! Really wish Supergiant had a nice artbook available for purchase, but I’ve had no such luck looking for one online.
I managed to peel myself away from Smash Bros to play some Valkyria Chronicles 4 and I’m really glad I started it before writing my GOTY stuff this year because if it stays this good the whole way through it’s definitely going to be on there!
I’m giving Pokemon: Let’s Go Eevee! everything I got right now. Best quality of life improvements the series has ever seen in my opinion. Not missing random battles at all. Hoping many of the changes seen in this title become the new franchise staples.
One thing I love about Supergiant games is the way they let you opt into difficulty. All of their games (except the newly released Hades) has had a method of turning on difficulty options. You have the constellations in Pyre. I really enjoyed being able to turn on as many as I thought I could get away with while still winning.
I also managed to get through my first playthrough without losing, but I started a True Nightwing playthrough and using more of the stars it gets much much tougher. And I love that using them gets you more lore in your book. It’s neat.
An art book would be rad! Their merch for Pyre is a bit of a let down (other than the soundtrack stuff). I’d buy an art book or a T-shirt with a design that had color in a heartbeat. I don’t… I don’t even wanna talk about the dog hoodie…
I’m deep into trying to cross at least a few of the games on my list off. Number one was Return of the Obra Dinn, game two is… Celeste! It was a game that for me just got lost during the beginning of the year because of personal reasons and just being in the middle of large, sprawling games. That being said, now that i have a switch, there is no excuse to not try out one of the most talked about games of the year. I’m about 3/4 of the way through, and i have to say, this game is wonderful. The platforming is great, the music is even better, and i have to say, i really really love the story, its heartwarming and bittersweet, so much more than i thought it would be.
So yeah, talk about spending all 2018 going “hm this year isn’t that great” and then just get my mind blown in December haha. I’m okay with that
Been playing Hitman S1 which is a game I think I don’t like but I enjoy working through? Entering into a scenario, playing it out to its conclusion feels friction-less in a way I don’t love…but then once I hop off the rails I don’t feel like I understand how to be in control of any situation. I haven’t figured out how to manipulate the field of play. Not entirely sure if I’ll manage to figure it out.
That said, there is something about working my way through this game I’ve heard so many good things about…and trying to understand why it isn’t for me. It isn’t an exhausting task, if anything this game is just good enough for this sort of exercise. I don’t hate it but I know it is so well regarded I want to understand my own personal tastes a little more.
Gameplay wise I liked so much of the talk I’ve heard about the recent Hitman games. But my personal interest in them falls apart cause I can’t get into a game that very bluntly is a murder simulator.
I just got Iconoclasts off the PS+ “free” thing in December. I’ve been meaning to play this since the beginning of the year, but with the glut of Metroidvanias I pushed it to the backburner. (Things like Dandara looked more interesting.) So far though, I gotta say, this game is great. I’m more hooked than I thought I would be, I just figured it could be a solid game to catch up on podcasts with. It really isn’t that.
There’s a lot more story in Iconoclasts than I thought. You’re fighting against a theocratic government that rules a planet that humans settled in the far future. Mostly the story is light so far and played for laughs, but then suddenly a minor bad guy character gets killed and turns into a what I can only call a flesh tree. I’m really curious where this is going now.
Plus the pixel art here is pretty top-notch. Good puzzles, maybe could be harder on Normal difficulty, music is okay. All-around, solid thing.
I started playing Celeste on Switch today because I wanted a low-stress 2D platformer to play when not studying, and I very much like it. I’m a winter person at heart, so the vibe is 100% my shit, but what really hits me is how the colour palettes are just spectacular. From screenshots I know it gets brighter later on, which I’m kinda wary of, but for now I’ll revel in the darkness. The art is super cute and good to look at which I appreciate.
Going in, I had been expecting to use Assist Mode to make the whole thing a bit easier, but playing it in default has actually been pretty nice. It’s tough, but not so tough that I don’t think I can do it. Also, it controls really nicely; I haven’t played any 2D platformers where the main feature was the platforming itself in years (I feel like 2D Sonic games barely count), so getting that feeling back, especially in a more modern context was really nice to get a grip on.
When I played The Crew 2’s open beta I mainly just drove coast to coast on a sight-seeing road trip of sorts. Now that it’s having a free weekend, I tried to play it properly and it’s impressive how big the world is and how little there is in it.
Like, the sights to see are kind of impressive. I also played a lot of FUEL, which held the record for largest open world driving game before The Crew came along, and FUEL is terribly dreary to drive through because there’s only like five biomes repeated across something like 4,000 square miles.
The Crew 2 has a lot more things to look at, and each region of the United States feels appreciably unique. But in terms of event types or whatever, I’ve put about four hours in to the free weekend and I found exactly nothing. Every now and then it’ll pop up asking me to take a photo of a landmark or a nearby animal, but in terms of racing against other vehicles the map is shockingly empty.
The solution is to just pop open the map and fast travel to an event, but if they expect you to be fast traveling from event to event, why did they invest so much time and money in to building this huge world? Don’t get me wrong, I’m the kind of person who will aimlessly just drive around an open world for hours and find enjoyment in that, but it’s nice to know there’s something out there for me to do. There really isn’t, in The Crew 2.
Also, the PC version is a mess. The brightness settings are all jacked up and wrong (if I use the recommended setting the game looks extremely washed out), I have wrestled with controller conflicts, and there’s no way to actually exit the game through a menu – if you want to quit The Crew 2, the only thing that works is Alt+F4. Also, in the short time I’ve put in to the free weekend, it’s already frozen on me once.
This Free Weekend was done to get people to try out the new Demolition Derby modes and I also can’t find them, either.
I’d hoped this was going to be another Rainbow Six Siege where the game launched in a rocky state and only got better over time, but this still has a long way to go. Especially the PC port.
Edit: I got fed up with the PC port freezing so easily, so I tried out the Free Weekend on my PS4, which… also froze after a little over 12 minutes of gameplay. Yikes.
Okay, so I bought my first iOS game, Meteorfall, and ummmm it is really cool? I’ve always been afraid of buying a mobile game cause I’m a weirdo. There are all these “free” games out there and sure those have artificial paywalls baked in to the design but there is some gameplay that can be fun before that point.
Meterofall may have dangerously changed my perception of mobile games. It is a rougelike card game. You have a selection of 5 heroes who each have unique decks. Each deck is unique enough to present their own challenges of how to tackle the journey. There is a knight filled with attack-based, stamina training cards, a cleric type hero who is all about spells that can heal and attacks that build off your heals, and hey there is more. I feel like I’m being prepped for actual board/card games after playing this. I always have been intimitated by those games because of all the rules, mechanics, and time it would take to get comfortable. Sure, this took some time but after 10-15 minutes things felt manageable. I understood how cards connected and how to build a deck. That’s the other part of the game, building a strong deck. Throughout the journey, you will mostly be met with monsters to fight but there also narrative type pop-ups where you make choices that will have consequences now or later. You are also presented with choices of two of the following: rest, shop, temple (where you can discard cards for a price), treasure, and blacksmith. Most times it won’t matter but as you get closer and closer to the boss of the stage decisions will probably be a bit tougher, unsure of whether you have all the cards you need to tackle the boss or have enough health/magic charges to run through them.
I don’t know. I wasn’t expecting to enjoy this game this much. I have completed a full run with one character and will now attempt to run through the others. I’m probably going to be sad when it is over but I’ll enjoy the journey.
As I work through a replay of Devil May Cry 3 (btw still the best action game ever made), I decided to finally start Devil May Cry 4. Yeah, you can tell this got released during that period of time when every major publisher and graphics designer went bananas over the Xbox 360 and PS3’s graphical capabilities. There’s a weird motion blur there I could only stop by removing the sprint ability, which means finishing levels takes longer but I can properly see what everything is supposed to be and I’m not getting sick just playing the game. Also, lots of bloom, not as much as other games from this time period, but it gets distracting at points.
Despite that, Nero is a really fun character to control once you wrap your brain around the uses of his devil arm grappling. I’m definitely going to be replaying a lot of missions to get a better feel for how he functions and grinding for proud souls to get more combos and upgrades. I hear his charge shot is really good, so I want to see what it’s like on later levels besides the first.