Okay, so I bought my first iOS game, Meteorfall, and ummmm it is really cool? I’ve always been afraid of buying a mobile game cause I’m a weirdo. There are all these “free” games out there and sure those have artificial paywalls baked in to the design but there is some gameplay that can be fun before that point.
Meterofall may have dangerously changed my perception of mobile games. It is a rougelike card game. You have a selection of 5 heroes who each have unique decks. Each deck is unique enough to present their own challenges of how to tackle the journey. There is a knight filled with attack-based, stamina training cards, a cleric type hero who is all about spells that can heal and attacks that build off your heals, and hey there is more. I feel like I’m being prepped for actual board/card games after playing this. I always have been intimitated by those games because of all the rules, mechanics, and time it would take to get comfortable. Sure, this took some time but after 10-15 minutes things felt manageable. I understood how cards connected and how to build a deck. That’s the other part of the game, building a strong deck. Throughout the journey, you will mostly be met with monsters to fight but there also narrative type pop-ups where you make choices that will have consequences now or later. You are also presented with choices of two of the following: rest, shop, temple (where you can discard cards for a price), treasure, and blacksmith. Most times it won’t matter but as you get closer and closer to the boss of the stage decisions will probably be a bit tougher, unsure of whether you have all the cards you need to tackle the boss or have enough health/magic charges to run through them.
I don’t know. I wasn’t expecting to enjoy this game this much. I have completed a full run with one character and will now attempt to run through the others. I’m probably going to be sad when it is over but I’ll enjoy the journey.