Well, on pure coincidence, i managed to finish 2! games today. (By virtue of being 1-2 hours near end on both)
1st up is Blossom Tales: The Sleeping King a game that is just 2D Zelda. The game is pretty solid! ITs nothing special, but if you ever wanted another 2D Zelda, then you should definitly play this. Its got a few interesting quirks, the game hangs its whole narrative on a “Grandfather telling story to grandkids” setup. Sadly, it doesn’t do too many interesting things with the framework on a meta level, mostly a "Choose which grandkid’s suggestion to put in the story that gets dropped really early on for some reason. But its main goal is to make the story feel very cozy and warm, and i think it succeeds.
On a gameplay level, its pretty reasonable. I think the movement is a bit too floaty which makes some of the manuvering some of the tigher challenges a bit tough, and some of the enemy hitboxes can be a bit misleading i feel like. It only has about 4 different puzzles types to throw at you for the most part. But overall its pretty easy, due to the abundance of full heal and ressurection items and heart pieces the game throws at you. Again, if you want 2D Zelda, pick this one up.
The second is SSB:Ultimate: World of Light. I did not hate it. First off, its just a bit too long. I know its been said before, but i think you could cut a third to a half of the game out and it would be an even better, tighter experience. Second, i’m probably not the only one who has compared this, but World of Light reminds me of Pokemon so much.
The spirit system is fiddly and kinda complex on the surface but for me it mostly boiled down to “pick highest power spirit” and then apply supports as needed. I really only used about 9-12 different spirits all game, only swapping out for pure power level upgrades, rotating around the same 5-10 supports as needed. The difficulty fluctuates i think a bit too much, but that may be indicative of my own skill. On a gameplay level i think it leans a bit too much into “Players will end up doing the most efficient thing, even if its not as fun” as i really only used about 4 characters the entire game.
Lastly, I wish there was an actual story. I know Nintendo is stubborn as fuck and won’t do it, but watching them trying and epicness up the end credits by showing clips from the literal 4 cutscenes in the entire game was so silly. It doesn’t even need to be good. Subspace wasn’t good but it was awesome. Gimme that adorable Snake and Isabelle cutscene dammit.
Again, i didn’t hate World of Light. Its still Smash, and I love smash. That being said, looking back, its definitly more of a 6/10 than a 9 or 10/10