Wow you lot really Went Places towards the end there huh
Lots of Banana bread in this house. Me and my Mum work at a primary school and the kids often get bananas at snack time, so we usually nab the spare bananas that won’t last the weekend and make a loaf. Pretty much always gets eaten before it even cools.
But more on topic though, I’ve 100%ed a few games in my time. First one I ever did was Sonic Adventure DX when I was pretty young, which I recently did again after I very suddenly remembered that I kinda love Sonic and just powered through a whole bunch of Sonic games all at once. I’ll be honest, I did that one because of the reward for doing it is that you get to play as Metal Sonic and he’s My Boy. Love that robot lad. Mind when he hovers and makes that whoosh~ sound? Belting. I got all the acheivements on Sonic Adventure 2 as well just afterwards, which took significantly longer due to the whole Chao buisness being a whole lot bigger this time around. Again, though not as much, it was down to the reward at the end, a 3D recreation of Green Hill act 1 that’s really faithful to the original layout. A good reward can do a lot for me wanting to see it all.
When I think about 100%ing games though, I think about Sonic Generations, and how svelte it is with content on that front. I’ve done everything in Generations 4 times, and it wasn’t even a conceited effort to do so. It just happened. Because nothing feels perfunctory, all the extra missions are super snappy and always feel worth it. The red rings are placed as lures into cool setpeice moments and shortcuts, getting them feels rewarding because the act of getting them either teaches you something or makes you feel cool as shit, often both. Even the acheivements are good, the only one I wasn’t fond of was the one for doing the final boss without getting hit, because that thing is like, the mechanical version of unintelligable. I still don’t know how that fight works, or how I got that acheivement. But it’s a game that’s built to constantly make you WANT to see and do everything, because it never even gives off the idea that it MIGHT be a chore.
I’ve also done everything in Dark Souls 3, which was great fun. It took a lot longer than I probably COULD have done it it, because I mostly used the idea of getting all the acheivements as a guide for building characters. A character to get all miracles, a character for all sorceries, etc. Eventually though I had a character I just enjoyed playing so much that I came back to them for the two NG cycles needed to get all the +2 rings, who had a narrative that worked with maxing out all the covenants. I’m pretty close to 100% on both Dark Souls 2 and it’s Scholar of the First Sin version, and I’m working towards polishing off the latter now I’ve finished Dark Souls Remastered. 2 Has the extra motivation of giving you some new toys to play with in NG+ and beyond, from general new item drops to Wellager selling all the max rank covenant stuff that’s basically impossible otherwise. I just enjoy spending time in those games so much that seeing everything works more as an excuse to do that than a goal in itself.