What Games Make You Want to See Everything?

I’ve probably unlocked every monster breed in Monster Rancher 2 10 or 15 times, It’s a pain in the butt and frustratingly random but the gotta collect em all is strong.

IDK if I’m gonna do it for Nocutrne, which I’m playing through a second time on Hard right now, but I am definitely gonna keep a written demon journal and try to get every demon in SMT V without looking at any guides or the fusion formula.

EDIT: To be slightly more substantive, I think systems like SMT where it’s a lot of repetition with good flavor to keep it from getting stale give me completionist tendencies.

I don’t know why, but Arkham Asylum and only Asylum, made me want to solve everything. Maybe I was just so in the character of obsessive compulsive Batman greatest detective that I couldn’t let even the Riddler escape. I did not enjoy the sequels as much and it felt like in order to have back of box numbers to impress they added too much side stuff, but the original felt just right and I walked away from the Island feeling like I had fully tamed it.

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I’m somebody who can be incredibly intimidated by huge open world games.

I know that I don’t have to do everything just because it’s there. However, I always feel like I’m being pushed in that direction and that I should do everything to say that I at least tried everything that was being offered to me. However, this is also why I bowed out of a lot of massive games like, say, Witcher 3. I played hours of that game without leaving the first village you encounter. Then I took a look at the map online, saw how big it was, felt completely overwhelmed, and basically stopped playing it right then and there. (I’ll get back to it some day. I promise.) I just felt plopped into this thing that was too big with too much that I had to do.

This didn’t happen with me for Horizon: Zero Dawn, and I think it’s because it’s an explicit part of the story that I was being intentionally kept from the larger world. I think the game did an incredible job building intrigue around what’s outside of the village gates, and I did enough in the opening area that I felt Aloy’s desire to see the rest of the world around me. Then those gates opened up and I remember thinking, “Oh my god, I’m free.” Then that game took a month of my life.

I did and saw everything not only because I was having fun. I did everything because it’s ultimately a game about (literal) self-discovery and the inevitable shift in perspective that comes once you see the world and learn how it works. Thus I didn’t feel like the story would actually be complete until I did every little task and saw every little corner. Aloy wants to see the world, and I wasn’t going to stand in her way. It also helps that the game just looks so damn gorgeous.

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Most recently it’s probably Assassin’s Creed: Origins. There was just a level of authenticity to Egypt that I really enjoyed. There was something about the open world from the usual cities you see in the game to the wilderness peppered by monuments to Ancient Egypt. Even after completing the main game there was large parts of the map towards the West that I still hadn’t even touched. The historical mode was also really good for explaining more of the world. Also the photography mode just made me want to explore every vantage point and get some real good pictures.

I don’t think I’ve ever felt as ‘into’ an Assassin’s Creed game. At least not since maybe Brotherhood maybe. The Rome setting was really cool.

Also:

DESTINY - a game where the art department is let down by everybody else. I heard this hot take back when the second game came out and as far as hot takes go, this is probably the most accurate. I’m still playing Destiny on a weekly basis and yeah the game has some problems but they’re not in art design. Everytime I unlock a new weapon or an exotic ship or sparrow, I’m just forever looking at it. Look how cool it looks!

I do want to see everything in Destiny even though I may not have the resources to always see it.

Back when money was an issue, I replayed a lot of games with different character builds.

Icewind Dale let you make any kind of party with any number of characters. After finishing with a traditional 6 person party, I made a min-max double classed party, an all-spellcaster party, and then a 4 person party.

Diablo 2 probably takes the cake though. I went through Hell difficulty with a bow amazon, a javelin amazon, a golem necromancer, a whirlwind barbarian, an ice sorceress, and a fire sorceress. Several of the builds didn’t even really take hold until you finished Normal and had enough points during Nightmare to really get going.

Nowadays I might burn out even on a good game after about 10 hours. Thank god for Youtube story vids.

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The music / design teams are so good for them; shame almost everything else is a let down

I feel that Battefield 4 was the game that actually served the purpose for me, I thoroughly enjoyed the story and the multiplayer to this date and will hopefully play for a lot longer than I ever expected.

I’m curious: what part of Battlefield 4 makes you want to dig in and get 100% of everything?

I know a lot of people who really like BF4 and are still playing it instead of BF1 or Hardline. I’ve definitely enjoyed playing a lot of multiplayer in Battlefield, and just messing around in those huge maps. But the progression system in Battlefield games never really interested me. I always just wished that I could start the game with all of the weapons, attachments, etc. unlocked.

Also, it seems like a lot of people who play Battlefield prefer to specialize. Once they find their favorite class, gun, vehicle, etc. they mostly stick to that one. But to get all the unlocks in Battlefield, you really have to play as every single class, use every single weapon. So even among the hardcore fans, I don’t often hear people talk about going for 100% completion.

Hollow Knight!

It’s rare I get 100% hooked but just the character locomotion with the weight and feeling of the combat would hooked me. On top of feeling amazing to play the subtle soundtrack with drip feed of abilities and sparse world building just had me from start to finish.

I also didn’t expect this but I’ve 100%ed jurassic world evolution on 2 different platforms now so I guess dinosaurs are really cool?

For me i think it’s the Souls games. I haven’t gotten every achievement or trophy in any of the games, and i haven’t really dabbled all that much in different types or builds or weapons or anything. But the richness and character of the environments and lore really compel me to scour every area as thoroughly as possible to uncover every item, and clear out every enemy i can find, and see every part of every area I can get to.

The atmospheres of those games (especially Dark Souls 2 and Bloodborne) feel so weighty, and they just draws me in so completely that I progress through areas really thoroughly just so I can spend more time in their worlds.

I just finished Dragon Age Inquisition’s Trespasser DLC and my inclination after watching the credits was to see if there was an easy way to replay the franchise starting from Origins again. >.>

So, I think I can safely say that the Dragon Age games are one of the only series that has managed to win so much of my attention. If I ever get a PC, those games will be the first I rebuy for the sole purpose of 100%ing them. I think the characters and aesthetic/design are the two main reasons why I’m so willing to engage with its lore when most other games, even those that I feel have really cool worlds, just kinda fall flat for me.

Close second might be Final Fantasy X? Though I think that’s fueled largely by nostalgia. I think of it as my first real videogame, so I always kinda wanna go back and look it over.

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