In certain groups, the VR revolution is happening all around us, right now. Unfortunately, that seems to only be the realm of developers and designers. I work in sound design and there are many people that urge me to get into VR sound. Even if I had the resources to do so, I’m not so sure. But there is a LOT of money floating around in VR right now. The divide between the vibe you get talking to a VR evangelist/dev and talking to consumers is huge.
The ideal VR experience (better visuals, lighter headset, less setup, less strain) may indeed be a way forward for games; I think there are a handful of games that really show what VR can do. However, very few people can afford these headsets and of those that can get them, many seem to have become disinterested rather quickly with the current offerings.
Another thing I’ve always been curious about is how long the VR industry can truck forward without any support from consumers. Did they plan things so that they can get to the important tech advancements before they run out of funding?