I’ve been thinking a lot about this mechanic, where you have a sort of stamina bar that works like a stamina bar (i.e. is spent by use and auto replenishes) but instead of stamina it’s used to modify any kind of attack you have into a special, strong version of it. You would essentially have strong attacks that spend, uh, “focus” i guess, and normal attacks that are free but not very useful in actually damaging your opponent. In my head normal attacks would be used to manage space between yourself and your adversary, lock them in guard (or stun lock), or connect but do very little damage, and then your strong attacks would be used for things like breaking guard, breaking balance, and doing very damaging attacks.
So battles would be this complex mixture of using normal attacks to maintain the situation, and strong attacks to go on the offensive.
Please don’t steal.