It's taken for granted these days that Atlus and its eccentric brand of JRPGs are beloved and successful, but that's hardly always been the case. When Atlus decided to bring Shin Megami Tensei: Nocturne for the PlayStation 2 outside of Japan in 2004, it was definitely a risk. These games were weird and dark, a sharp contrast to the whimsy of Final Fantasy.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/5dbgwq/what-its-like-updating-a-classic-like-shin-megami-tensei-nocturne-for-2021