So I wanna dig into something different than what’s being discussed. Obviously, there are examples of names that clash or are inconvenient. The Outer World/Outer Wilds issue is a good example, or Praey for the Gods. Being confusing or unmemorable are downsides I think we can agree on. On the opposite end of the spectrum, I think there are aesthetic hangups that really do depend on the person. I love long and weird titles, titles that are sentences or fragments, but I know that drives others up the wall. (Personally, I think No Truce with the Furies is still a much better name than Disco Elysium.) Debating this can be kind of pointless, since it’s preference.
But what I find interesting is whether or not a title accurately represents the game you’re picking up. Having a good title can really reel an audience in. That’s why I think Disco Elysium isn’t a very good name: it’s corny, and makes the game sound so much flashier than it actually is. On the other end, there are titles that don’t give you any information about the game at all. Remnant: From The Ashes could be a game of any kind, and doesn’t do anything to intrigue me.
A truly great title can tell you just enough about the game that you want to investigate it. A bad one, on the other hand, can either tell you nothing or give you the wrong message. It inspires no excitement or interest.