Apple Arcade launched last week with a huge lineup. This week, I’m trying to unpack the service as I spend time with it, and I’m going to highlight several games, as I work through questions about the service and consider its promise: paying $5 per month for a bunch of games that’ll never ask for another dollar. I took a close look at the delightful puzzler Grindstone , a game easy to imagine filled with microtransactions, expressed guilt while playing and discarding games without knowing how developers will ultimately get paid , and examined what it’s like to jump between the various devices Apple Arcade games run on.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/wjwzkw/what-the-golf-is-warioware-with-frickin-golf-clubs