Out of curiosity, I ran a “game studies syllabus” search through the ol’ engines.
Here’s one from Jennifer Whitson at the University of Waterloo: (pdf). Specific games covered include: The Walking Dead, Candy Crush Saga, AdVenture Capitalist, Dys4ia, World of Warcraft (in the context of gold farmers), Star Wars The Old Republic, “don’t take it personally, babe, it just ain’t your story”, Pokemon Go, Unmanned, “Zombies, Run”, and League of Legends.
Now obviously those games aren’t a literary “canon” that is being held up as masterpieces for analysis, but I think it’s interesting to note the real choices academics are making when teaching. I think game enthusiasts also underestimate how much academics enjoy talking about mobile games and reductive experiences like idle games.
Here’s another syllabus, this time from Mark Chen at the University of Washington Bothell (more like Botheaven am I right anyway here’s the pdf). There’s some overlap with the Waterloo course (Walking Dead, Dys4ia) and that might be because they shared the materials during the creation of the courses, though Chen’s course also references Terraria, FTL, a bunch of free games, and a bunch of tabletop games.
At NYU (yup it’s another pdf) Alexander Galloway covers: Tekken, Metroid Prime, Half-Life, Halo, Adventure, Warcraft, Ico, Shenmue, Myst, The Sims, Pencil Whipped, SiSSYFiGHT (blurred for possible slur, though the game is using it in an odd way and claimed to have progressive intentions and I don’t have any more context on this it was just in the list), Team Up, Orisinal, Adam Killer, untitled game, r/c, America’s Army, Kuma\War, SOCOM, Special Force, Under Ash, NARC, State of Emergency, Civilization III, and Dance Dance Revolution.