Since it’s October, I think I’m going to say Resident Evil 6. Capcom shot for the stars in trying to appeal to everyone (RE5 style horror-action? Check! Uncharted with Nemesis Jr.? Check! RE4 but prettier? Check!).
The reason I am willing to go back and play it on occasion, and why it’s always on my mind, is that it’s such a weirdly out of touch product and feels like a too many cooks (no not that ONE) kind of game.
Of course, RE6 (at least in my opinion) fails miserably at all of those, and even the fact I name drop three styles is … telling. Since Capcom gave the game a bloated scope with three campaigns that each seem to try those styles with a general connecting set of mechanics… and plot.
What’s interesting to me isn’t that it’s a bad game, it’s just when I talk to my friends about it? The degree of how bad it is seems contingent on what campaign my friends played first.
Those who played Leon’s campaign (like myself) found the game a bit more bearable until they tried another one… it’s like a halfhearted RE4 successor that slowly unravels the more the new mechanics interfere with your joy (I spent a literal 45 minutes doing the end of game rope climbing QTE). But for my circles - we saw sparks of the vibes we liked in tank-era RE and RE4.
Chris was just more of RE5 but made worse, again, by the game’s new systems.
Then, Wesker Jr. (Jake? was that his name?) that’s usually the worst for everyone I know? The idea of a Nemesis style enemy pursuing you in this RE5 but crappier gameplay isn’t inherently awful but it becomes worse when Capcom tries to make this the “Uncharted meets RE” campaign - the first chapter had Wesker Jr. running towards the camera with QTEs… and it was bad.
It’s an interesting game beyond that because it was out of touch with why action games like CoD were popular (polish, fine-tuned power fantasy gunplay, etc.) and it was also a slap in the face to fans of the franchise both by giving them more of what they were already starting to dislike. The whole story is also just a series of jumping the shark on a series that had already done that a few times.
The Ada campaign was somewhat interesting, and cool to play as the anti-hero in a proper story setting.
And, while I know many people are less keen on the final hours of RE7… it’s a much stronger take than RE6 and the hours before are so amazing (for me), even if the upcoming Not a Hero DLC may erase that goodwill.