My boy.
-Sybaris/Sybaris Prime from Warframe
-Gauss Rifle from Fallout New Vegas/Fallout 4
-Force Gun from Dead Space
(I realize a couple of these aren’t shooters per se, but the guns are satisfying nonetheless)
I’m mad stiff for the Mastiff.
High damage, projectile based shotgun from Titanfall 2 with a wide horizontal spread. Possibly, probably the best weapon in any game, but oh so tied to the mobility in Titanfall - the ability to scope out an opposing player, wall run at them from a variety of altitudes and let off a shot that catches them mid sprint. There’s nothing more satisfying.
I think it’s also probably because it requires you to really have a good ability to anticipate the trajectory of enemy movement, being as it’s a projectile weapon, that makes it so satisfying to use. There’s massive risk/reward because if you miss and your antagonist clocks you, the gun has a slow enough rate of fire that you could get killed between rounds.
But the damage though. Outrageous.
It’s a tie between the Covenant Carbine from Halo 2 and the Huntsman from Team Fortress 2. Those guns were like poetry to me.
Dang, I was hoping the Scathelocke’s perfection would stay on the DL.
Never forget

A couple of people have mentioned the Flak Cannon from the original Unreal Tournament. Good lord, I loved that gun.
Another that hopped into my mind recently as I was replaying is the Scimitar shotgun in Mass Effect 3. Playing as a Vanguard and making sure you buy all the upgrades and mods makes the Scimitar nearly unstoppable. What a gun.
Would definitely say The Last Word from Destiny 1. Was a very cool gun that made you feel like a space cowboy, synced really well with my preferred class of gunslinger hunter, and had an awesome story behind it. Really hope the either bring it back again in D2 or something similar to it.
It’s a pretty recent one, but the smart pistol from the end of TITANFALL 2. It lets you play exactly the way you’ve been trying to the entire campaign. You can do crazy wall-running and jumping around while pulling off perfect head shots without having to be insanely skilled. Obviously the gun would be broken if it was used for more than the few minutes it’s in the game, but it’s hard to think of a gun that fits the play style of the game it’s in more than this one.
TITANFALL 2 Smart Pistol was amazing. I really enjoyed the singleplayer campaign in TITANFALL 2, and the smart pistol section was glorious, but my best gaming guns come from the Battlefield series - it’s a tie between the knife from Battlefield 2, (memories of a round in which I racked up about 32 melee kills to get my gold knife badge - I only needed 22, I think, but I just kept going and switched to defibrillators after getting the knife kills - glorious) and the Krylov FA-37 from Battlefield 2142, because it was a joyous little bullethose. I have many happy memories of hunting people inside titans with the Krylov and airbursting grenades.
Maybe not topical but i think a lot abut the Dragon Tooth in Deus Ex, often wondering if it’s ok to enjoy this obviously overpowered item that feels completely out of place as something you could carry from that sequence in Hong Kong onwards.
Otherwise probably the shotgun in HL2 and sequels, it’s not such a protracted, faith driven thing as it is in most games but kinda snappy and more a symbol of violent motion than of simply power.
One word: Reinhardt.
Harrison Bergeron
man, that’s a deep cut
I have a hard time recalling guns from back when that I really loved, because I was really bad, so any gun that got me a kill felt great.
Akimbo Model 1887’s from MW2 are so awesome on so many levels. There’s nothing quite like pulling both triggers and getting your first kill, then watching your character pull the T2 shotgun reload with A SHOTGUN IN EACH HAND.
But for guns that match play-style it’s gotta be the smart pistol from Titanfall. The smart pistol is great because it accommodates whether you want to be stealthy or run n gun. It cleverly makes you think the gun needs to lock on to be effective but when you learn how to use it free hand it becomes an entirely different beast.
Also in the vein of Destiny 2 guns the Origin Story auto rifle is my favorite gun in a video game ever and you’ll have to pry it from my lightless guardian’s hands.
In no particular order, I’d say…
Scar-L and AN-92 from BFBC2
Pistol from Halo 1
Akimbo CZ-75s from Black Ops 2
Jade Cactus and Super Commando from PvZ:GW
DAO-12 shotgun from BF4 with flechette ammo…
I have always been very partial to semi-automatic rifles in games. Something about the weighty shots that they fire in games triggers my dopamine receptors. The same can be said about hefty shotguns like the Flak Cannon in Unreal Tournament, or the Shotgun of Halo.
The blasters in Splatoon make a very satisfying sound when you get a direct hit with them. The rapid blaster variant is my current favourite; it doesn’t have the ability to one-shot an enemy, but it has much higher range and can work as a suppressive fire weapon whereas the other blasters more or less require on getting a direct hit to be effective at all.
As a few other people here have mentioned Team Fortress 2, I’d like to specifically shout out one of its dumbest gimmick weapons: “The Market Gardener”, a shovel that one-shots most enemies as long as you hit them while you are in midair from a rocket jump. In a game that’s (mostly) focused on ranged combat, guns, etc. basing your loadout around this one melee item is entirely impractical and difficult to learn, but it’s so much stupid fun.
To do anything with it you have to launch yourself at an enemy, probably hurting yourself from your own rocket blast (unless you handicap yourself by using a non-damage-dealing rocket launcher specifically for jumping), and in most cases you’re just making yourself an easy, vulnerable target, but every once in a while, if you do everything just right, you might get a kill. And it feels great. Combined with how Team Fortress 2 has “Strange” weapons that track how many kills you get with them, having a Strange Market Gardener that tracked these high-risk, high-skill achievements was a major incentive for playing.
It’s such a dumb weapon and I’ll remember it fondly.
The Overwatch Standard Issue Pulse Rifle from Half Life: 2 was one of the first weapons that taught me how to appreciate how guns feel in a video game, it was sa such a different experience from any other weapon in pop culture for me at the time , that it really solidified the identity of the Combine and there VERY alien nature. It has has the sound of bucking bronco but the accuracy of a regular assault rifle. The reload animation is also top notch.

SPIN. FU. SOR.

Shazbot, motherfuckers!

