I don’t see as much love for Wolf Among Us (nor ANY talk of a sequel by devs) around the internet. I’m not, like, an aggressive person, but I loved how that game really egged you on and gave you justifications to act out and dole justice as you feel appropriate, and I think the strength of the experience is in how the game never really makes a judgement about the kind of Bigby you play outside of the characters’ reactions to his behavior. There’re not really objectively negative consequences to being a dick.
I suppose that’s part of what makes all Telltale games, or at least the good ones, compelling. It’s very specific role play, and it’s at its best when all the feedback feels like it comes from character interaction and not pushback in design - if that makes sense.
For instance, I’m finally enjoying Walking Dead S3 (just finished ep 4) because even though I’m not getting the sense that my decisions are having anything more than a granular impact, in the dialogue moments I feel genuinely conflicted about each choice because it represents a sense of loyalty or belief in a person or Javi himself. Sometimes I feel the overwhelming loyalty to Clem, but after four episodes I want Javi to be able to recognize when she may not have her head on straight - sort of flipping the relationship she had with Lee, where she would sometimes make you feel like you were making weird or poor choices - and I want Javi’s relationship to his nephew and Kate to have some semblance of respect for each other. It’s a tense head space.