In 2006, World of Warcraft’s Gates of Ahn'Qiraj event began. The end reward? Two new raids. To open it, players on every server had to restore a magic scepter, contribute hundreds of thousands of materials across both the Horde and Alliance, players completing numerous epic and hardcore questslines, a lengthy battle outside the Scarab Wall, and finally, one player on each server would get to take the scepter and ring the gong to open the Gates of Ahn’Qiraj. In 2006, around 7 million human beings played World of Warcraft, but only around 250—0.00003% of the player base, a rounding error at best—would receive the title of Scarab Lord, including Destiny’s current director, Luke Smith. Seven million other players wouldn’t get to feel that special, but Smith did. Which might be where Destiny’s problems begin.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/g5xkgw/why-destiny-2-isnt-working-and-how-to-fix-it