When Shadow of Mordor came out, I felt that was the most revolutionary thing that had happened to video games in a long time. My mind lit up with all sorts of possibilities for open world games and ever since then I’ve been disappointed when one doesn’t implement their version of this system. The idea of NPCs that can remember you and become important if they happen to get a lucky shot on you and you can go and get revenge on them SHOULD have rocked the gaming industry. But, it just ended up being a one-time thing that only Shadow of War actually built upon? Why didn’t more games try to crib from that system?
I really started thinking about this when Crackdown 3 came out to lackluster reception with the primary criticism being “It’s basically just Crackdown 1 all over again”. Like, if any game would benefit from this system AND have it be narratively justified, it would be crackdown!
The larger question I have at hand here for everyone else, though, is what systems or tech have you seen in games that should have been revolutionary but ended up just showing up in one game and were never seen again?
Other things I remember along those lines, but am not as fixated on, was the Euphoria engine tech (if it could run on the 360/PS3, it should have been MUCH more widely implemented this generation), and Geomod 2.0 (though with that one I know it’s because it’s copyrighted, which, I think tech shouldn’t be copyrighted because you shouldn’t be able to patent MATH but whatever).