What are some misconceptions you find that a significant number of people have about some specific games or game types you like?
I would rather not make this a thing about misconceptions people who don’t play games have about games in general; I feel that ground has been tread and is going to end up being a little harsh.
I was listening to the Giant Beastcast today and got a little frustrated by hearing NieR: Automata once again described as having “multiple playthroughs”. I’m literally just making this thread because I am so tired of this description being applied to a game that is essentially linear, 30 or so hours all told, interrupted by good-ass credit sequences, and has a little bit of repeat content. It clearly turns people off immediately upon hearing it and I don’t know why people who seem to earnestly want others to play are still throwing around “playthroughs” as the term. It may be a hold-over from the original NieR, which does have a lot of pretty painful repeating content. It may be because the credit sequences are called “Endings”, but chapters have endings. Acts have endings. Eh.
Try to explain why you think the misconception could have come about, and explain why it’s not true.
Maybe through this thread, some of us who hold misconceptions about games will be able to learn from others who really like the games.