The first shooter I ever played was Wolfenstein: Enemy Territory. I lucked into a small-but-friendly community and dedicated server to start playing with, and it was pretty excellent. I’ve been missing those days and was wondering what games out there might match up with what I liked from W:ET.
- Multi-objective Maps. W:ET maps generally had chained objectives - Allies would build an assault ramp -> capture one or two spawnpoints -> plant dynamite at Axis guns to win the round (IIRC). There were smaller construction opportunities available beyond the main line of objectives - engineers could create machinegun nests, plant mines, etc.
- Hitscan Main Weapons. The default rifles and SMGs for most characters were hitscan, rather than the shotguns and spread-based weapons which seem to be more widespread these days (TF2, most Overwatch characters). While there were a few AOE weapons, they were specialist use rather than being commonplace.
- Covert Action. Enemy Territory spies were able to steal the uniforms of hostile players and masquerade as them - not dissimilar to the spies from TF2, but a bit more involved.
- Combined Arms. Success required team effort, rather than solo pushes (and respawns grouped teams together, so that cooperative movement was a bit more feasible).
Now, I’ve been out of the shooter scene for a while, with my more recent multiplayer shooters being the goofier TF2 and Overwatch. Any recommendations on something that might fit the bill here?