I guess my entire counter argument really boils down to the fact that today thanks to the internet and the dedication of individuals empowered by free to use tools we have a lot of options to get entertainment, including games, for free legally.
Personally I would rather see young people grow up in an environment where they discover FOSS, gain an appreciation for it, and learn to give back to the community. The story of CD Projekt Red is great and they have done a lot for gaming as a whole but could you imagine how much better it would be if on the release of the Witcher 3 they also announced their older REDengine2 was open source? What if when Cyberpunk releases REDengine 3 was open source?
Look at Quadrilateral Cowboy, that game is built upon the open source Doom 3 engine! That game may have never existed if id Software had never released their source code. In fact most of Brendon Chung’s games are made on the open source id tech engines.
How many developers found their way into the industry because of modding? Total conversion mods used to be such a thriving community and it wasn’t unheard of to use it as a way of getting into the industry. Total conversion modding also attracted a very large multicultural community. As an example even to this day Zombie Panic Source continues to have a large Brazilian community and they modded our mod in ways none of us would have ever imagined such as adding classes to our classless game.
The honest truth is I do not understand the need to be a pirate.
In high school I had no way of buying games online, my parents didn’t trust online retailers and I didn’t have a debit or credit card. I owned a box copy of Portal and because of this I fell deep into the modding community and learned that I didn’t need to have the latest and greatest games to have fun. That in fact the people making mods were often 10x more original then anything AAA developers were putting out. Modding had this community around it where you started off playing with the things created because you were looking for free fun things to do and before you knew it you wanted to contribute back by making your own weird mods. You got to know people and everyone took pride in their work and most were willing to teach new comers. Teams of modders were almost always multinational and the only thing you were ever really judged on was your work.
For the most part total conversion mods are dead and in their place is a thriving indie game scene that is more diverse and interesting then ever.
My question I guess is why do you need piracy when the free things are not only often better in content but have a lot more potential to better you as a person?