Xbox Game Showcase 2020

Last time I looked at the PC Gamepass it was super clunky, but maybe that’s just the Xbox software they use… but if they’ve expanded the library a bit, I might give it another look. :blush:

And I’ll look into PS Now, too, thank you for suggesting it!

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I get Game Pass when it’s a dollar and play whatever interests me for that month, cancel and won’t think about it again until it goes on sale for a dollar. I’m not their target audience for any of this, which is fine. Sony wow’d me pretty good with their PS5 conference because a lot of what they showed was at least in-engine. A lot of Microsoft’s was just pre-rendered teaser, which doesn’t do much for me anymore.

I’m settling for getting a PS5 eventually. I’m at least more curious to see system-level stuff on that platform than I am with the Series X.

Oh and Microsoft needs to take another pass at their storefront. It’s poop from a butt.

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man, “we gave halo a grappling hook” is the most basic sequel concept you could go for lmao.

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Bionic Halomanndo

The biggest announcement for me was really in the pre-show:

Yuji Naka and Naoto Ohshima working with Square Enix of all studios to make a new 3D platformer that has a lot in common with NiGHTS into Dreams. Even the studio’s logo evokes Sonic Team’s logo.

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This is super cool, a spoiler FAQ for Tell Me Why that lays out concerns people may have with possible mishandling of LGBTQ themes:

I really hope stuff like this becomes the new norm in games. Why not allow people to spoil themselves if that makes it easier for them to access the work?

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I use it now and it’s decent. Not great, but S
serviceable at least.

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Completely agreed. This is like ten thousand times better than all the TLOU2 bullshit where even after release a lot of wikis and stuff still have bogus “leaked” info instead of accurate plot summaries.

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Am I the only one who can’t see the name “Tell Me Why” and am unable to say it any other way than in that one Backstreet Boys song?

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Not anymore.

(You jerk.)

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Slowly coming to grips with the fact that I just don’t like the Halo games, or Bungie’s general gameplay and level design ethos.

Not Xbox specific but apparently the port announced today of Dragon Quest 11 S is using the downscaled Switch assets, and won’t offer existing owners an upgrade path (similar to Persona 5 Royal). Square-Enix is real frustrating sometimes with how they treat their back-catalogue of games.

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Yeah like it is huge, now ok, most people will probably play Stalker 2 on PC… but there is a huge crowd that will cater too on console

Missed opportunity if it doesn’t close out a major story arc

I can’t hear the name “Carrion” without thinking “CARRYONMYWAYWARDSON”

So this is a common problem, I guess.

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xcom halo when
also
let the doom people make a fast paced halo game

Everwild looks really cool, but this is the second time we see it and I still have no idea what the game actually is? I think it’s the game that I’m most curious about.

Avowed looks like totally my shit, especially as who knows when the next TES is coming out (Like 2025?). Love me some first person RPG stuff, and it gave me some LOTR movie vibes in a good way. Again, I wish there was more info about it. This whole showcase was super light on gameplay, which was disappointing.

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It sounds like they’re still trying to figure that out themselves.

Part of the reason we haven’t talked a lot about Everwild is because we’re still feeling a lot of these things out. We’re still playing around with gameplay ideas.

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I’m always torn on these kinds of things. On the one hand, check out that art style. On the other hand, I feel like “I don’t need to see this right now.” Don’t put in all the hard work to cut a trailer together yet for something if you aren’t sure what it is yet. Take your time and call me when it’s done.

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It’s cool that Rare has creative freedom to pursue ideas that don’t have clear analogues to contemporary game structures, like Sea of Thieves being a mechanical exploration of just being a pirate, or this game being about communing with nature in some sense. I’m a little worried that it’ll run into the SoT problem of trying to fill the gap of structure with a very dry skinner box.

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Ubisoft owes a bunch to Stalker, and now Stalker gets to owe Ubisoft on making Stalkeresque open worlds approachable and accessible and actually playable, even when being ~hardcore~ about it.

And even the “console dumbed down!!!” types have quieted off now that both design language and tech has evolved to the point where simmy games aren’t actually that rare anymore. Being bound to a controller/console specs doesn’t guarantee any significant bottlenecks, which is incidentally especially good for Stalker’s A-Life shenanigans.

I mean, in a world where Pathologic 2 both exists and exists on major consoles, yeah, now’s absolutely the time for another STALKER coming to an increasingly weird new console gen.

Wow amazing how easy it is for a creative studio to actually offer an ounce of humanity without somehow ruining the narrative by telling you Things Happen In It.

This might also be a way forward on making glibber queer stuff. Queer narratives should absolutely get to explore morbidity, cynicism etc. beyond the straight-friendly version of those things we’ve been permitted, but it’s especially hard to do that for an actual queer audience without coming off as insincere and exploitative, because it’s a natural red flag to see queer characters in certain kinds of tepid situations.

The language of media has not been kind to us, including modern ostensibly liberal-progressive shit, so having a raw “here’s the worst of it with specific examples from wherever it may be” is a pretty awesome idea.

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