Yeah, you read that right: XCOM: Chimera Squad makes you play as cops
Specifically, the XCOPS of City 31, a city five years after the end of XCOM 2 that is to be the model of unification between what’s left of the human uprising and the aliens that have now found themselves stranded on Earth after the fall of ADVENT. To ensure City 31 doesn’t erupt in unrest, you play as Chimera Squad: a militarized police squad made up of eleven humans and aliens.
Chimera Squad is more of a stand-alone expansion for XCOM 2 than an entirely new game, but that does mean that it comes with a budget price tag ($15 CAD on pre-order on Steam right now). And that doesn’t mean there won’t be gameplay differences:
- Characters are not randomized. You have eleven named characters with distinct personalities… and species when it comes to alien members.
- Yes, that does mean you have a viper lady on your team. And a sectoid, skirmisher, and… I think that’s a muton or a berserker? I don’t know. All of the species have been changed in appearance to not be so… hostile.
- There are no classes. Each character has their own unique skills and weapons.
- Unless there is an iron man mode that changes this, characters do not die. If they go to zero hp, they get knocked unconscious and start bleeding out. If you stabilize them, then they’re just knocked out for the rest of the mission. If they bleed out, you have to do the mission again.
- A new Breach mode changes how you start missions, giving you a variety of entrant points and bonuses/disadvantages based on how each of your squad members enter. Some can only be entered by certain squad members (ex. the Viper going through a vent)
- There appears to be no base management, but you still have to manage the unrest level in each area of the city, the city’s total unrest, work on builds for each of your XCOPS. and assemble/buy/black market their equipment.
XCOPS will be out on April 24th on PC and will retail at a reduced price.